

- #Bioshock remastered tweaks 720p
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After the issues found with the PS4 Pro and Xbox One X versions, we did have our concerns about how well the trilogy would transition across to Switch hardware, but rest assured - this is a solid remaster that's well worth checking out.If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles It's particularly pleasing to see that all three games hold up well, despite the drop in graphics horsepower and bandwidth.
#Bioshock remastered tweaks portable
And of course, it goes without saying that this particular release does something none of the other consoles can: portable play. The takeaway is rather straightforward then - the BioShock Collection makes for a genuinely great package, with the Switch conversions of every title hitting all of the right notes. At least in the case of Switch, the system's more limited bandwidth makes this particular compromise more understandable. The texture filtering quality doesn't hold up to scrutiny - but this is also the case on the other console remasters too. Equally, expect downgrades in shadow and LOD settings on Switch, creating some extra pop-in as you approach busy areas, but by and large, the scope of the original games (and their last-gen origins) combined with the remasters' new artwork effectively allows Switch users to enjoy the best of both worlds, 60fps gaming apart.


Reflection quality is reduced - notably in Infinite - when compared to the premiere Xbox One X experience. There are cutbacks elsewhere necessary, of course, but these aren'y overly intrusive. While all three titles exhibit some very minor frame-pacing issues (fleeting drops seemingly over-compensated for by similarly fleeting 'extra frames'), the overall sense is of a smooth, consistent 30fps throughout the duration of the game - and this is the case whether you're playing docked or in portable mode.ĭynamic resolution scaling and a halving of frame-rate carry out the vast amount of the Switch ports' heavy lifting. Looking at the original BioShock and its sequel, pixel counts can drop to 972p in heavier scenes while docked, while the technically more challenging BioShock Infinite can see a ballpark 810p in more taxing combat scenarios. However, a dynamic resolution scaling system is used to keep the game running smoothly.
#Bioshock remastered tweaks 720p
Watch on YouTube BioShock: The Collection - here's the Digital Foundry tech review.Īll three titles in the collection target 1080p while docked, dropping to 720p in portable mode. On top of that, there are big improvements to image quality thanks to running it all at higher resolutions. Performance locks to 30fps almost permanently, only blighted by occasional irregularities in frame-pacing. In fact, it terms of overall consistency, Switch is significantly better.

Whereas the current-gen consoles get a presentation that targets 60 frames per second, Switch runs at 30fps - effectively on par with the last-gen versions at their best. The only real compromise as such comes in terms of frame-rate. Compared to Xbox One X release for example, texture quality is a setting lower - but Switch still benefits from newer assets compared to the original Xbox 360 edition. It's immediately apparent that the remastered artwork is in place for both the original BioShock and its sequel, while additional tweaks made to the environments in the remaster are also present and correct in the Switch port. That's categorically not the case for BioShock: The Collection. When it delivered Dark Souls Remastered for Switch, Virtuos leaned heavily on the original last-gen assets for its conversion work for the Nintendo hybrid, perhaps a better fit for its more limited capabilities. Virtuos Games has delivered an excellent collection that makes nips and tucks in all of the right places, with all three games in the pack looking good and running well.
#Bioshock remastered tweaks code
We've already taken a look at BioShock: The Collection's upgrades for PlayStation 4 Pro and Xbox One X, and while the sense is that the code isn't quite where it should be right now for those platforms, the same can't be said of the recent Switch release.
